Hey Guys,
Should be
coolDownTime["Attack0" + (i + 1).ToString()] = attackTimers[i]; in the CoolDownTimer Script not
coolDownTime["Attack0" + (i + 1).ToString()] = attackTimers[0];
In this video we add some more attack animations and make the target take damage from Enemy Attacks. We improvise slightly on CooldownTimer script and use it from enemy Attacks.
CoolDown Timer: • Unity Game - Setting up Cooldown Timer
Check out my channel for more videos : / @lightningaj7911
Instagram : / tpk1776
Github Link: https://github.com/AJ6546/Project0_Git
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