Introducing Kits 4.0 | Unreal, Unity & Houdini Native Files

Опубликовано: 30 Октябрь 2024
на канале: KitBash3D
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We've added Unreal, Unity (HDRP & Built-In), Houdini files and don't miss your FREE update. All you need is a free KitBash3D account to access at https://kitbash3d.com/ !

Along with our new file formats, we have brought a whole new list of upgrades to our existing software support for Blender, C4D, Maya & 3Ds Max including:

PBR materials, introducing Metal/Roughness workflow, with optional Spec/Glossy workflow for Legacy kits. All textures have been redone to 8bit 4k PNGs with an accompanying 16bit height maps for higher fidelity.
Logical Parts: geometry is set up in more modular ways to make it easier than ever to customize your kits.
Standardized relative texture paths, so you won’t have to spend time repath naming and grouping. We have specifically tailored our texture sets to be as optimal as possible for each 3d file. ARM Textures for Unreal & MAD textures for Unity are prime examples.
UVs that are non-overlapping, eliminating hours of repetitive work. We've added a second channel of UVs that can be utilized specifically for baking lighting in real-time game engines.
Standardized pivots for every piece.
Cleanup pass on all geometry: removed ngons, coplanar faces, etc.
Some of our most popular kits have been remodeled from the ground up to match current kit standards, so you can continue to work with your favorites.

Kits 4.0 Cinematic:

Directed by Banks Boutté and Maxx Burman
Darren Butler - VFX Supervisor

Stephen Boyer - Editor
Evan Langley - Compositor
Joey Camacho - Motion Designer
David Ariev - Motion Designer

Andre Mercier - Cinematography & Animation
Nicholas Harvey - Rigging
Eric Durante - Unreal Artist (Ancients, Heavy Metal, Dark Fantasy)
Mike Sil - Unreal Artist (Neo Tokyo)
Harid Taskin - Unreal Artist (Neo Tokyo, Aftermath)
Harrison Eilers - Unreal Artist (Dark Fantasy)
Floyd Billingy - Unreal Artist (Secret Lab)
Brandon Riza - FX Artist
Andrew Hawryluk - Title Designer