PS6 onward!
00:00 - Intro
00:23 - More PS6 Patents!
07:08 - PS5 Pro Enhances it ALL
10:00 - CEO's Tell All about the Future
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Sony is Patenting PS6 Features!
"Machine Learning Techniques To Create Higher Resolution Compressed Data Structures Representing Textures From Lower Resolution Compressed Data Structures"
"Machine learning is used to generate a first mipmap of a texture having a first compression based on a second mipmap of the same texture and having a second compression without using compression or decompression in generating the first mipmap. The first mipmap can then be used to render a computer graphics object."
PS5 Pro Improves Games Whether they want to or not
https://wccftech.com/elden-ring-plays...
The test conducted by Brazil Pixel reveals how the action role-playing game by FromSoftware often runs at native 4K resolution in Performance Mode while keeping close to 60 frames per second framerate most of the time. In Quality mode, on the other hand, performance is shakier but still manages to be close to 60 frames per second while constantly running at native 4K resolution. The biggest performance improvements, however, are seen with ray tracing, which is not surprising considering the console's GPU improvements over the base model.
Given how Elden Ring's performance on the base PlayStation 5 isn't as solid as it should have been, this is definitely good news, as a dedicated PS5 Pro patch would definitely make 4K resolution, 60 FPS gameplay possible. Even with its technical hiccups, however, the game is worth experiencing for fans of the Souls series, as it is the natural evolution of the successful formula created by FromSoftware, as I highlighted in my review.
New Interview with Sony CEO’s
https://variety.com/2024/gaming/news/...
This is not co-CEOs; it’s two CEOs for the company,” Nishino says. “Hermen runs his thing, I run my thing, and then we get together to talk about how to grow the business.” Nishino acknowledges the tension inherent in the structure but spins it as a healthy dynamic: “Growing the business for success has a conflict as well: how we impact each other or how we want to sacrifice or not. It’s a balance. It’s an opportunity and a risk part.”
Hulst estimates that 80% of their day-to-day time is spent managing their discrete areas. “It’s really nice to have two devs at the helm. We both have engineering degrees; we’re both pretty hands-on,” he says, adding: “There needs to be huge trust, and we’ve worked together for a very long time.”
Hulst and Nishino have adopted a “show, don’t tell” leadership style at PlayStation. “It’s important we convey our strategy,” says Hulst. “But at the end of the day, I am with the creators a big chunk of time.”
Nishino is on the same page: “To me, the product, the content, it should be the forward-facing things,” he says, adding self-effacingly: “Behind the scenes, who is the guy doing it? It doesn’t matter.”
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