COMP4300 - Game Programming - Lecture 04 - Intro to ECS in C++ (Entities, Components, Systems)

Опубликовано: 09 Май 2026
на канале: Dave Churchill
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00:00 - Intro + Schedule
01:12 - What is ECS?
03:32 - Object Oriented vs ECS
11:12 - ECS Game Programming
17:00 - Example ECS Systems
21:00 - Game Engine Architecture
23:10 - Component and Entity Storage Options
44:49 - Entity Class Implementation
52:33 - Entity Functions
55:13 - Component Implementation
57:00 - Using Entities
01:00:28 - Vec2 Class
01:02:36 - Vec2 Live Coding

Memorial University - Computer Science 4300 - Fall 2025
Intro to Game Programming
Professor: David Churchill - http://www.cs.mun.ca/~dchurchill/

This is a course for students interested in learning the fundamentals of game programming and game engine architecture. Topics include an introduction to: vector math for games, rendering, animation, and artificial intelligence, collision detection, game physics, and user-interfaces. Students will be writing fully functional games using an ECS (Entities, Components, Systems) architecture, using the C++ programming language and the SFML graphics library.

Course Assignments / Files will not be released publicly