Full Content URL: https://bit.ly/47JMjeR
Author: Jesse Henning
Full Content Description:
In this course you will learn how to take an effect from a concept to
completion and be ready for gameplay implementation. You will learn my
production pipeline that has been used in many of my FX throughout AA
and AAA game production.
You will learn how to create assets in industry software packages and
prepare them properly to be imported into Unreal with optimization and
performance in mind. Then you will learn different techniques to build
simple to complex materials for FX that will give you great amounts of
control for satisfying gameplay and art direction. These materials
will also communicate with Niagara and Blueprints through the use of
carefully planned parameters and bindings.
This course will also show you how to prototype Blueprint logic that
will enable you to connect your effects to your character, props and
weapons in order to run them in a gameplay ready gym for proper
testing of functionality, timing, gameplay communication and
visualization that satisfies art direction.
You will receive a project file with game ready assets to use along
with this course. You will also be given score and sound design
elements, courtesy of the talented Brian Michael Fuller, to hook up to
your effects for a complete and well rounded prototype. The assets you
will have at your disposal will simulate what it is like to work with
other disciplines in a production.
This is a feature rich course and by the end of the series you should
have a more advanced knowledge of how to pull off AAA quality FX for
Game Production.
Author Page: https://www.cgcircuit.com/author/jess...
Prerequisites: Basic understanding of the Unreal Engine,Base level familiarity with software packages used
About the Author: Hey, I am a VFX Artist in the Video Game Industry with a background in crafting cinematic and gameplay FX for AA and AAA game productions inside Unreal 4 and 5.
Throughout those productions I have created cinematic, UI and gameplay effects that span many styles, techniques, pipelines and workflows.
While I am very passionate about crafting high-end visual effects for games, I am equally passionate about helping artists learn and grow in their craft so they can reach their potential and accomplish their dreams.
My learning journey started right here on Udemy with many courses purchased over the years. Some even helped me pass my first art test that eventually led to my entrance into the game industry.
I am very thankful for those instructors who were willing to share their knowledge so that I could have a way forward in my career. I hope my courses will find a way into your learning catalogue as well. I am excited to share valuable VFX knowledge that I know will help propel you forward in your career as a VFX artist and prepare you for high-end video game production.
Feel free to reach out if you need help along the way. Until then, let's get crafting!