Many people ask me my personal opinion on trial difficulty for games.
If the scale was 1 out 10 in difficulty
MVC3 - 3
SSF4 - 4
3rd Strike - 5
UMVC3 - 5
Blazblue - 9
KOF 13 - 10
Mini blog on Chin trials
Most of Chin's trials require a great deal of memorization and
execution. Stay clear of Chin if you are just starting out trial mode.
His QCB-HCF+P super can only be used when he is drunk (Reverse DP+P)
All the trials are very straight forward, the only problem is that they
are very long and complex. Breaking down each portion is the best advice
I can give. Goodluck. There were no shortcuts or tricks used for this, so
I cannot give much advice.
Trial 2
when press d,d+P input the second P slowly. Listen to the rhythm
that I am pressing the buttons.
Trial 4
you cancel the QCB+KK after the 4th hit.
Trial 8
You must NEO MAX cancel on the first hit, the hd gauge is right at the
end at this point, so you must be extremely fast with the cancel.
Trial 9
The HCB reps in the corner must be done at a very slow pace, this keep the
opponent low to continue the juggle.
Trial 10
You can cancel out of the DF+LK sooner than you think. This allows you to
juggle the opponent before he touches the ground.