In this episode we set up randomized procedural automatic facial animations for our Metahuman character via the Custom Controls available on the Metahuman Face Animation Blueprint Anim Graph. I go over how the custom controls work on the Metahuman face animation blueprint, and then I go step by step through setting up random face idle animations, face animations when taking damage, and face animations for attacking / using offensive abilities.
00:00 Intro
00:23 Today's Goals and Key Concepts
01:41 Setting up automatic randomized procedural blinking on Metahuman face
09:26 IMPORTANT: Overview of Metahuman Face Animation Blueprint
15:36 Finishing the automatic random blinking setup
18:03 Randomized procedural idle face animations
38:59 Procedural face animations when taking damage and being in a damaged state
52:00 Procedural face animations when using abilities
1:01:30 Conclusion and Preview of Next Episode
Link to the spreadsheet that contains links to all assets used in this series (up to episode 47):
https://docs.google.com/spreadsheets/...
New episode released every Saturday morning!
Direct References
There's surprisingly little documentation on this currently (from what I've seen) and I had to figure most of this out myself.
General References
Retargeting Animations to a MetaHuman at Runtime:
https://docs.metahuman.unrealengine.c...
Retargeting Animations to a Metahuman:
https://docs.metahuman.unrealengine.c...