Set up a character with bow and arrow functionality!
We add turn-in-place functionality for our bow and arrow character! Once we hit 90 degrees, we play a turn-in-place animation and rotate the body using an animation curve.
We create a Control Rig and set up Leg IK using a Full Body IK node! Now we can step up onto ledges and slopes and the legs will behave more naturally.
We learn how to link other Animation Blueprints to our main Animation Blueprint with the use of the Animation Layer Interface.
We start by linking animations with a Linked Anim Graph node. Then we create an Animation Layer Interface and see how Linked Anim Layers work.
We learn how to use game logic to link an anim layer from a chosen Animation Blueprint for procedural behavior.
This is how it's done in Lyra!