Welcome back! We will be learning how to fracture and simulate concrete in order to achieve a realistic result with the help of cone twist, spring, glue constraints and sop solvers.
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Source Material:
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0:00 Intro
0:47 Fracturing and name attributes
8:46 RBD setup
9:44 Setting up cone twist constraints
17:43 Breaking cone twist constraints
21:49 Setting up spring constraints
23:50 Breaking spring constraints
26:22 Setting up glue constraints
27:45 Final thhoughts
28:30 Outro
code:
v@up = set(0,1,0);
s@constraint_name="cone";
s@constraint_type="all";
v@goal_twist_axis=v@N;
v@constrained_twist_axis=v@N;
v@goal_up_axis=@up;
v@constrained_up_axis=@up;
f@max_up_rotation=chf('up_rotation');
f@max_out_rotation=chf('side_rotation');
f@max_twist=chf('max_twist');
f@restlength=0;
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english,houdini,sidefx houdini,sidefx,fracture,rbd,simulation,constraints,hard constraints,glue constraints,sop solver,vex,from scratch,realistic result,realistic simulation,dynamics,rigid body solver,constraint network,dop network,material fracture,voronoi fracture,clusters,concrete,conetwist,spring