Do you have a character in Unity that's either already rigged or already rigmed, but are struggling to add custom animations? Or are you frustrated by your character suddenly growing 100 times larger (scaling issue) when you delete the rig after importing it into Blender?
In this video, I'll show you step-by-step how to export a character using Unity FBX Exporter, fix the size error encountered during cleanup in Blender, quickly rig with Mixamo and create animations in Blender, and finally, seamlessly apply this animation to your original character using Unity's "Humanoid Avatar" system.
Critical timelines in the video:
00:00 - Introduction and Problem Demonstration
00:20 - General Workflow (Workflow Summary)
00:50 - Exporting FBX from Unity
01:30 - Blender Cleaning and Solving Scale Errors
01:50 - Vertex and Empty Edits
02:20 - Rigging with Mixamo and Transferring T-Pose
02:45 - Creating Animations in Blender
03:00 - Humanoid Rig and Animator Settings in Unity
03:40 - Play and Conclusion
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