Realtime Tire deformation system. Old

Опубликовано: 14 Март 2026
на канале: Chris West
8,542
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Better looking version can be found at    • Realtime Tire deformation system.  
Test of a fully procedural tyre system for our racing games. The tyre mesh is generated from a cross section and various parameters including pressure, tyre wall stiffness, rim diameter, width and ratio etc. The tyre is then capable in realtime of being deformed by contact with a surface and from various forces, so the contact path can move as can the whole tyre. Pressure variations can also be shown eg running totally flat with a puncture. All the deformations are done on the GPU if desired or CPU.

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