This is the first part of the Verge3D for 3ds Max Basics tutorial series. We will show how to initialize a new application using the App Manager, replace the default max file with one from the starter files and perform export to the web browser.
Download the starter files here: http://cdn.soft8soft.com/downloads/ve...
Get an unlimited Verge3D trial here: https://www.soft8soft.com/get-verge3d/
All tutorials in the series:
Part 1 - Starting a New App • Verge3D for 3ds Max Basics - Part 1 - Gett...
Part 2 - Creating Materials • Verge3D for 3ds Max Basics - Part 2 - Crea...
Part 3 - Light and Shadows • Verge3D for 3ds Max Basics - Part 3 - Ligh...
Part 4 - Configuring Material Options • Verge3D for 3ds Max Basics - Part 4 - Conf...
Part 5 - Swapping Textures • Verge3D for 3ds Max Basics - Part 5 - Swap...
Part 6 - Interactive Animation Playback • Verge3D for 3ds Max Basics - Part 6 - Inte...
Part 7 - Improving Graphics Quality • Verge3D for 3ds Max Basics - Part 7 - Impr...
Part 8 - Setting up the Camera • Verge3D for 3ds Max Basics - Part 8 - Sett...
Part 9 - Optimizing for Faster Loading • Verge3D for 3ds Max Basics - Part 9 - Opti...
Part 10 - Publishing on the Web • Verge3D for 3ds Max Basics - Part 10 - Pub...