OpenGL vs. DirectX Normal Maps | MSFS Developer Tutorial

Опубликовано: 27 Март 2026
на канале: Rotornut44
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In this tutorial, we will be taking a look at the difference between OpenGL and DirectX style Normal maps / textures. We will also cover how to easily convert an OpenGL Normal to DirectX layout in both Gimp and Photoshop.


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Tags
#msfs2020 #msfs #simulator


Recorded with OBS Studio. Edited in Adobe Premiere CC.

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