I Upgraded Unity to C# 14 - Here's What Changed

Опубликовано: 18 Май 2026
на канале: Gamedev Engine Room
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What if you could use C# 14 features in Unity right now? The field keyword, primary constructors, collection expressions - all unlocked.

In this video, I show you how to patch your Unity Editor to support the latest C# features, what works (and what doesn't), and the gotchas you need to know before trying this in your projects.

Links:
Unity C# Patch: [https://github.com/kandreyc/unity-csh...](https://github.com/kandreyc/unity-csh...)
Package Installation: [https://github.com/kandreyc/unity-csh...](https://github.com/kandreyc/unity-csh...
.NET SDK Download: [https://dotnet.microsoft.com/download](https://dotnet.microsoft.com/download)
PolySharp (for missing APIs): [https://github.com/Sergio0694/PolySharp](https://github.com/Sergio0694/PolySharp)

Chapters:
00:00 Intro
00:43 Primary Constructors
03:08 Extension Members
06:35 How It Works?
08:27 Open Source Package
08:37 The Dangers!
09:51 Why It Isn’t Built In?
10:37 Installation
13:26 Conclusion

#unity3d #gamedev #csharp #unitytutorial #dotnet #programming #gamedevelopment #indiedev #unity2d #unity3dtutorial #csharp14 #moderncs