I recently needed to convert an older Unity project into the modern standard of using Unity Rendering Pipelines. I've found plenty of info online, but also plenty of things that weren't addressed or were scattered over a multitude of sources, so I decided to create a complete step-by-step guide that will help you to safely convert your older project and fully enjoy the power of Unity's Rendering Pipeline features!
00:00 - Intro
01:12 - Getting Started
04:09 - Step 1: Project Backup
04:46 - Step 2: Post Processing Profiles Backup
06:21 - Step 3: Removing The Old Post Processing Stack
09:16 - Step 4: Importing And Setting Up The Universal RP
12:26 - Step 5: Converting Shaders
15:40 - Step 6: Post Processing Setup And Use
23:49 - Step 7 - Converting Scripts To Work With Post Processing
28:31 - Final Thoughts
I hope you find this video helpful and enjoyable :)
ADDITIONAL SOURCES:
UNITY MANUAL AND GUIDE TO UNIVERSAL RP
https://docs.unity3d.com/Packages/com...
SHADER MAPPINGS LIST:
https://docs.unity3d.com/Packages/com...
UNIVERSAL RP SCRIPTING API:
https://docs.unity3d.com/Packages/com...
Thanks for watching, and please like and subscribe if you like the video, it really helps :)
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