Why Procedural VFX and Rigging Are Game-Changers | Bifrost for Maya

Опубликовано: 21 Май 2026
на канале: Autodesk Media & Entertainment
3,754
114

In this interview, Autodesk's Jonah Friedman answers questions about Maya's node-based visual programming environment, Bifrost, and how it can be used to procedurally create high-quality, art directable visual effects and rigs that change the game.

0:00 - 0:16 Intro
0:17 - 0:32 Who is Jonah Friedman?
0:33 - 0:55 What is Bifrost?
0:56 - 1:26 Where did the name Bifrost come from?
1:27 - 2:04 How does Bifrost help studios grow?
2:05 - 4:12 Why are open standards so important?
4:13 - 5:14 What is the difference between Maya-USD and Bifrost-USD?
5:15 - 5:57 How does Bifrost help artists iterate quickly to respond to feedback?
5:58 - 7:02 How can you get started with Bifrost?
7:03 - 7:53 Will the Bifrost liquid system be integrated into the Bifrost graph?
7:54 - 10:18 What's the latest on Bifrost's rigging components?
10:19 - 10:41 Do Bifrost's rigging components compliment Maya's rigging components?
10:42 - 11:59 Does Autodesk plan to develop more artist friendly tools?
12:00 - 13:01 What updates are Jonah most excited about?

Thank you to the Bifrost community for all your questions! ❤️

📍 Everything Bifrost for Maya: https://autode.sk/bifrost
📍 Get started with Bifrost Bootcamp tutorials: https://autode.sk/bifrost--bootcamp
📍 Join the Bifrost Addicts Discord server: https://autode.sk/bifrost--addicts