In this video, I'll show you how to use Procedural Content Generation (PCG)
in Unreal Engine 5 to scatter trees and grass across your landscape —
no manual placement needed.
We cover:
→ Setting up PCG in Unreal Engine 5
→ Using Megaplants as skeletal mesh trees
→ Adding static mesh grass to your landscape
→ Getting natural-looking results procedurally
Part 2 is coming soon — we'll build walking paths and open up space
for huts and settlements using PCG.
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Timestamps
00:00 - Intro
00:14 - Project Setup
00:40 - Download Required Free Assets
01:15 - PCG Graph Setup
02:05 - PCG Graph Parameter
03:35 - PCG Node Setup & Basic Explanation
12:20 - Adding PCG Grass
17:10 - Absolute Rotation
18:08 - Outro
Useful Links:
Chaos Dataflow: https://ko-fi.com/s/b25fc922d7
Master Material: https://ko-fi.com/s/66b8d717bf
My Rendering Preset: https://ko-fi.com/s/c9af92e712
#UnrealEngine5 #PCG #ProceduralContentGeneration #ue5tutorial
#GameDev #EnvironmentArt #Megaplants #unrealengine