Cooperative board games often experience the "alpha gamer problem," where one player runs the show and other players feel like their decisions are being made for them. But is this a problem with the game design, or simply a problem with the players around the table? In this video, I talk through some of my thoughts on what causes alpha-gaming, how design decisions related to alpha-gaming can affect the player experience, and 6 ways that you can make a cooperative design less prone to alpha-gaming.
0:00 Intro
1:07 What is Alpha Gaming?
1:50 What Causes Alpha Gaming?
2:13 What Makes a Design Prone to Alpha Gaming?
3:36 How Do Players Handle Alpha Gaming?
6:16 Is Being Prone to Alpha Gaming Always Bad?
9:01 How Should Game Designers Approach It?
11:10 Practical Tips to Reduce Potential for Alpha Gaming
11:42 Tip #1
12:48 Tip #2
13:55 Tip #3
14:52 Tip #4
15:17 Tip #5
16:16 Tip #6
17:10 Or Don't Reduce Potential for Alpha Gaming!
17:39 Outro