Dreams PS4 | Procedurally Generated Branching Path | Gameplay Guide/Tutorial

Опубликовано: 17 Октябрь 2024
на канале: meanlad
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Indreams link: https://indreams.me/element/oZPpjBAdfrm
Fully Remixable ;)

Ooooh! Greetings friends. I've been playing a lot of Slay the Spire and other Roguelikes and Roguelites recently, and many of them contain the procedurally generated branching path. I decided it would be a cool project to see if I could remake it in Dreams PS4, as I feel Roguelike games really lend themselves well to the Dreams format. After watching this tutorial you'll get your head around how to create randomly branching paths with only a few basic starting assets. And you'll be able to Roguelikes and adventure games of your own where no two games are the same, every new playthrough has a different path and possibilities. This video is part one of two, with the next part featuring how to randomly choose different node types: shop, enemy, elite, rest, treasure, boss and son on (in the fashion of Slay the Spire). This map-making method is simple and easy, not only that but you can get highly satisfying and low thermo results in no time. I also find that there is great potential for artistic pursuits as well!

#Roguelike #Roguelite #RoguelikeMap #RogueliteMap #BranchingPath #BranchingMap #ProceduralGeneration