Thinking about going solo or signing with a publisher? In this video, I share my full journey as a mobile game developer — from struggling solo dev to building a team and working with publishers.
We’ll talk about:
Why I built a team
How publisher deals really work (yes, including rev share and KPIs)
The pros and cons of both solo and publisher-backed development
What publishers actually offer beyond money
How the mobile game market has changed
Whether you're a solo indie dev or thinking about scaling up, I hope this video gives you real insights — plus a few laughs along the way.
👇 Let’s chat in the comments:
Have you worked with a publisher? Did it help or hold you back? Would you go solo again?
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💬 And share your experience below!
#gamedev #mobilegames #indiegamedev #gamepublisher #indiedev #kpi #gamedevelopment
🎵 Music Credit:
Music from #Uppbeat (free for Creators!):
https://uppbeat.io/t/matrika/days-off
License code: 7XNQNZ0U2JXWBJGU
Timecodes:
00:00 - Intro: What this video is about
00:31 - How I Went from Solo Dev to Team Dev
01:23 - The Mobile Game Market is Tough Now
02:10 - Working with Publishers: Pros & Pressure
03:05 - What Publishers Actually Do
04:02 - Going Solo: The Freedom (and Risk)
04:42 - The KPI Struggle is Real
05:33 - How Much Publishers Pay (and Rev Share)
06:55 - Which Path Is Better? My Thoughts
07:30 - Outro + Let’s Chat in the Comments!