How to Model Thorn Armor in Blender
💡 When working with the Mirror Modifier, make sure the origin of your object is in the middle - either by copying the character’s origin or positioning both at the world origin. Also, check the Merge box to keep everything connected.
To speed up sculpting, you can mirror along the X-axis. Just make sure to set the object's origin to geometry before sculpting, or the mirror might not work properly.
Once you’re done with the model, use a Decimate modifier to reduce the vertex count and optimize the mesh.
💬 If you have any questions, feel free to ask in the comments below!