Do you wish to make a rhythm game, but are not sure where to start? In this tutorial I share the structure I use for making rhythm games. An architecture divided into several components, each with a precise scope and goal. Whichever engine you use, this should give you a good start to manage rhythm mechanics!
=== MORE ===
How I used Wwise to make a rhythm Game (Line momentum) for a game jam
https://ldjam.com/events/ludum-dare/5...
https://ldjam.com/events/ludum-dare/5...
The making of Sound Horizon's audio calibration setting
• Sound Horizons Devlog #4 - Menu UX & Audio...
Tips for Dymamic Music
• Easy Recipes for Dynamic Music
=== Music===
Broke for Free, by As Colorful as Ever - https://freemusicarchive.org/music/Br...
Bazza Nava / Line Momentum / Sound Horizons, by me
=== Footages ===
[Spin Rhythm XD] EXPERT (Highscore) Full Combo, by BananaBomb123
• Rift of the Necrodancer Ravevenge (hard) 1...
Rhythm Sprout Levels 1-5 Gameplay Walkthrough, by Anok
• Rhythm Sprout Levels 1-5 Gameplay Walkthrough
Rift of the Necrodancer Ravevenge (hard) 1,428,903, by TimoVIDEOGAMES
• Rift of the Necrodancer Ravevenge (hard) 1...
5-1 Lucky Break [Rhythm Doctor], by Blupen
• 5-1 Lucky Break [Rhythm Doctor]
Rhythm Quest - Sneak Peek #34, by DDRKirby(ISQ)
• Rhythm Quest - Sneak Peek #34