Physical based lighting Japanese Shrine Unreal Engine 5.2 Lumen Quixel

Опубликовано: 12 Октябрь 2024
на канале: Sciontidesign
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Cinematic and Ingame Japanese Shrine
Unreal Engine 5.2 Lumen Nanite Quixel
HDR Lighting with Direction light and Volumetric fog
In this project I used physical based lighting
For EV100 a value of 11 for overcast cloudy
Camera settings
Shutter speed 1.600
ISO 100
Aperture F-Stop 5.6

With a combination of Quixel assets and textures and third-party assets from Marketplace

More details of project on Artstation
https://www.artstation.com/artwork/bl...

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