Voyages Across Applications: Cineware to Unreal Engine

Опубликовано: 04 Август 2026
на канале: Maxon Training Team
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Demystifying Post Production: Voyages Across Applications (Part 3)

Join Maxon Trainers Chad Perkins, Elly Wade and Lionel Vicidomini every Monday in April, as they Travel The World, exploring how to move content and data in and out of multiple Maxon tools and applications.

Week 3 – From Cineware to Unreal
Grab your passports! In this unconventional week for the Demystifying series, we're going to be adventuring with Chad and Elly into foreign territory as we look at how to get content out of Cinema 4D and into Unreal Engine, the real time game engine from Epic. Additionally, we'll look at how to ship particles and seamless loops from Trapcode to Unreal to be used as sprites that are triggered when characters interact with them.

Download project files from the Demystifying Post Production sessions:
https://bit.ly/Demystifying_Shared_Re...

Upcoming events and webinars: https://www.maxon.net/en/events


00:00:00 Welcome
00:00:45 Housekeeping
00:06:20 Unreal and Maxon
00:07:52 __ What is Unreal
00:09:55 __ Starting Unreal
00:11:57 Unreal Games Template
00:15:18 Q Machine Specs
00:17:49 Blank Scene
00:20:46 C4D Import
00:21:04 __ Plugins
00:22:10 __ Datasmith C4D Importer
00:22:25 __ Cineware for Unreal
00:23:03 __ Magic Bullet Looks
00:23:52 __ Using Datasmith
00:25:35 __ Saving Cineware [C4D]
00:27:02 __ Fixing light imports
00:30:11 __ Water Plugin
00:30:35 __ Particles
00:31:37 __ Character collision
00:32:26 __ Add a character
00:33:20 __ Materials
00:33:57 __ Mesh-Collision
00:35:20 Cineware
00:37:26 __ Cinema 4D Takes
00:38:37 __ Save a Cineware
00:38:49 __ Open with Datasmith
00:39:44 __ Unlocked parameters
00:41:40 AfterEffects Trapcode Form
00:44:21 __ Import Media
00:46:09 Unreal Sequencer
00:47:49 __ Magic Bullet Looks
00:50:30 Unreal Material Node
00:52:05 Q Polygon count
00:54:08 Q Datasmith import
00:58:02 Q Datasmith Mesh problems
01:00:22 Thank you