Let's Build the RPG! - 74 – 5.1 Enhanced Input for Projects Begun with UE 5.0

Опубликовано: 15 Октябрь 2024
на канале: NumenBrothers
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In this episode we're converting our UE 5.0 inputs to enhanced input for every standard 5.0 ThirdPersonCharacter input, and every significant input we've set up as part of this series.

If you started this series on 5.1 or beyond, this will be a very useful episode to refer to when you see previous episodes where I use the older form of input mapping.


00:00 Intro
00:19 Today's Goals and Key Concepts
00:58 Moving 5.1 Input Actions from new 5.1 project into your own project
03:34 Hooking up standard ThirdPersonCharacter Enhanced Input Mappings
10:09 Enhanced Input Mappings for content from this series
15:09 Conclusion and preview of next episode


Useful References on Enhanced Input:
   • How To Use The New Enhanced Input Act...  
https://docs.unrealengine.com/5.2/en-...


New episode released every Saturday morning!

If you're looking for a logical place to jump in and start the series, I recommend coming in at episode 23 (but you'll still need to go back and do some previous episodes- for example, footstep effects).

But this is an important note:
I would only start at episode 23 if you already have some experience with Unreal Engine, with Blueprints, and with Niagara. Otherwise you're going to have a difficult time going back and figuring out how I did things in previous episodes.
If you don't have that pre-requisite knowledge I would start the series from the beginning.

Episode 23 (first episode of Gameplay Abilities):
   • Let's Build the RPG! - 23 – UE5 Niaga...  

Episode 26 (where we actually start our Gameplay Ability System, 23 is a prerequisite):
   • Let's Build the RPG! - 26 – Creating ...