The goal of this project was to insert grass, trees and rocks into the Landscape Materials, using the Grass node and the Landscape Grass Type (instead of doing it manually or with the Foliage tool).
This is especially useful to manage huge environments - for example you can increase the number and size of all the trees by simply changing a few values.
The only drawback is that you cannot add Collision to these elements (but you can have it using the Foliage tool).
The mountains and terrain are made with the Landmass plugin and the river and lakes with the Water System plugin.
Assets and materials come from UE-Marketplace and Quixel Megascan.
Feel free to give me some suggestions in the comments and consider to subscribe and like if you want more videos like this 😊
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0:00 Project start
0:21 Mountains (Landmass plugin)
4:55 Lakes and River (Water System plugin)
8:35 Grass (Landscape Grass Type)
10:53 Trees (Landscape Grass Type)
20:44 Rocks and others (Landscape Grass Type)
25:50 River and Lakes Depth
28:20 Rocks in the River (Landscape Grass Type)
30:13 Water Color and Coast
33:12 Lighting and Camera Actor
38:38 Final Rendering and Landscape
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🟠 Unreal Engine 5 Playlist: • Unreal Engine 5 Environments
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#unrealengine4 #environmentdesign #unrealengineenvironment #wonderarchviz #unreal4 #unrealengine #environment #landscape #river #forest #nature #gameenvironment #addon #assets