Real-time ocean simulation with one thousand ships. Powered by Unreal Engine 4 with NVIDIA WaveWorks integration.
Read more about it on my blog: http://nejclesek.blogspot.si/2016/05/...
NVIDIA blog: https://developer.nvidia.com/one-thou...
There are no visual tricks involved, every single ship is its own physical object, with physical buoyancy simulation.
Running at 1920x1080 with 133% render target (screen percentage).
Graphics settings are all on Epic (max in Unreal Engine).
Runs at: avg. ~45 FPS, min. ~30 FPS, max ~ 60 FPS.
Made and ran on this machine:
Motherboard: Z97-DELUXE(NFC & WLC)
PSU: Cooler Master "V Series" V850
CPU: Intel® Core™ i7-4790K 4.6Ghz
CPU cooler: Hydro Series™ H100i Extreme Performance
GPU: GeForce GTX TITAN X
RAM: G.SKILL Trident X Series 32GB (4 x 8GB) DDR3 2400 Mhz
SSD0: Samsung SSD 850 PRO 256GB
SSD1: Samsung SSD 850 EVO 500GB
HDD: WD Green 2TB
CASE: NZXT. Phantom 410 Black
Created while additionally optimizing engine for VR.
At the very start on the left top corner there is an object count displaying the count of ships not yet visible (999 + 1 visible = 1000).
Music by Laibach, song: Whistleblowers.