SIGGRAPH 2021 REAC: Rendering Engine Architecture at Activision

Опубликовано: 06 Август 2026
на канале: Rendering Engine Architecture Conference
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A walk through of how we prepare and submit work for rendering, with special attention paid to the underlying philosophical basis for our decision-making. We examine decoupled simulation and rendering, memory orthogonality, parallelism in worker command systems, latency minimization, and hierarchy of work amortization. The attendee will not only learn the “how” of our rendering submission, but also the “why”.

Part of SIGGRAPH 2021 Rendering Engine Architecture in Games course, for more about the course, see http://enginearchitecture.realtimeren...

Speaker:
Michael Vance is the Chief Technology Officer of Activision Publishing. He received his B.Sc in Computer Science in 1999 from Pennsylvania State University’s Schreyer Honors College. His first job in the games industry was in the niche field of Linux game development as part of the start-up Loki Software. He later began working at Treyarch before its acquisition by Activision in 2001. As a technical director he has led engineering teams on Spider-Man 2, Spider-Man 3, and Spider-Man: Web of Shadows, and contributed to almost a dozen other titles as well as each of the Call of Duty series from Modern Warfare 3 to Black Ops: Cold War. He resides in Falmouth, ME, where he raises goats and chickens when not volunteering for the Falmouth Land Trust.