IMPORTANT THERE WAS AN UPDATE:
1. Streamlined Gathering & Stackable Resources
Stackable Supplies: The basic armor resources—Phren Bark, Crystal Ore, and Linum Tirinum—now stack in your inventory. This eliminates the need to constantly drop and pick up items while clearing rooms, making Tier 2 and Tier 3 armor preps exponentially faster
Auto-Pickup Shards: Crystal Shards are now placed directly into your inventory when dropped by enemies. The quantity range dropped by normal NPCs has also been tightened so you get a much more consistent influx of shards per run.
Guaranteed Frames: You are now completely guaranteed to get a weapon frame from your very first "low tier" NPC kill (like a bat, spider, or rat)
2. Demi-Boss & NPC Rebalancing
Fixed Demi-Boss Spawns: Demi-bosses are now guaranteed to spawn in the farthest north, south, east, and west rooms relative to the starting center room.
Reduced Aggro Range: The attack range of demi-bosses was reduced from 16 tiles down to 10
Standardized Defenses: Normal, non-demi-boss monsters now have identical standardized defensive stats. It is no longer mathematically better to hunt down a wolf over a scorpion—they all take damage the same way.
3. Adjusted Shard Crafting Costs
Weapons: Tier 1 weapons now cost 0 shards (down from 20), and Tier 2 weapons cost 50 shards (down from 60).
Armor: Tier 1 armor pieces rose slightly to 50 shards each. Tier 2 helmets and legs dropped to 50 shards (down from 80), but the body went up to 100. Tier 3 pieces were bumped to 100 shards each.
A standard T1 armor + two T3 weapons setup now costs 250 shards total (down from 280). A full T2 prep costs 450 shards (down from 460).
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