In this part of the tutorial, we'll be thoroughly optimizing our application, improving the loading time and reducing memory footprint. We'll convert the textures to a more efficient format, pack BW textures to RGB channels, and reduce the number of shaders. We'll also enable asset compression to further speed up the loading.
Run the Swiss Army Knife app live:
https://cdn.soft8soft.com/demo/max/sw...
Download starter files:
https://cdn.soft8soft.com/downloads/t...
Get Verge3D for 3ds Max:
https://www.soft8soft.com/get-verge3d...