http://Voxelaria.com/
Voxelaria is an adventure game world engine which is inspired by games like Minecraft.
This week I worked on many core parts of the engine, as well as making some large changes to the demo game. The most noticeable change is the sky - I added simple sprites for the sun and moon, and implemented a day/night cycle. The lighting moves around with the sun, but there is still no shadowing or ambient occlusion implemented.
I also implemented a basic terrain generator (it's very basic!) so the terrain is now generated in realtime, instead of being read from a heightmap file.
The final changes are just some small tweaks to the digging and building code, everything is a lot more optimised now and I reduced the size of the terrain chunks which helped me to make a lot of big optimisations.
Next week I'm going to explore performance of some physics engines, and I have plans to work on a new way of texturing the terrain.