[UE4] Procedural City with full interiors - Workflow demo 1

Опубликовано: 12 Март 2026
на канале: Coqui Games
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Workflow:

1 - Create your road network (manual for now)
2 - Lay down your zones
3 - Spawn your buildings and adjust
4 - Convert buildings into HISMs
5 - Setup your foliage settings and spawners
6 - Spawn foliage and adjust
7 - Convert foliage into HISMs
8 - Spawn props (not implemented)
9 - Final scene adjustments and testing...