Explosives and guns in D&D 5e are where many groups draw a line in the sand. Traditionally speaking, it sort of makes sense since most groups opt for a more medieval, high fantasy, or Tolkien-esque setting. There weren’t any guns in any of these settings so it’s a bit jarring to include them. However, in a game where gods screw around in the material plane and magic is found everywhere guns seem like a weird point to say “no that’s too far, you’re breaking my immersion”. I added them to my long-term campaign and while my players don’t use them I find that they’re a fun addition to the game. They’re deadlier than your average bow or crossbow, but they have some unique mechanics and drawbacks. I find that this makes for a much more interesting game and gives martial characters some much-needed depth to their ranged weapon arsenal.
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