A quick video showing you how to potentially modify the cylinders in the last tutorial to launch the character from the impact point rather than the center of the actor (for more realistic launching).
Didn't quite work as planned but consider this food for thought and something that you can experiment with :)
Here's the link to part 1: • Create A Platformer Pt 6: Spinning Kn...
If you wanna kill some time and are looking for a challenge check out my latest (free) game: • Running Robot Man Official Trailer 2019