An attempt at creating a custom shader for Unity's Universal Render Pipeline. Using similar methods from my previous Cloud Shadows shaders. I also made a script that sets the global variables so the effect is automatically applied to any materials using the shader. It uses World Space so the textures can be scaled equally across all objects. Still needs some work, if I'm successful I'll add this to the Cloud Shadows package. UPDATE: This asset can be downloaded now from: https://virtueone.com/games/news-view...