Direct3D 11 3: Create Device and Swap Chain

Опубликовано: 21 Март 2026
на канале: Creel
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In this video we'll call the D3D11CreateDeviceAndSwapChain function. It creates three important objects for us:

Swap Chain: This object manages memory buffers, flipping rendered frames to the monitor etc.

Device: This object is used to create various resources like the render target view (which we'll have a look at next time).

Context: The context is the object which is used to do the actual rendering.






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