Thanks to Emad for his comment on the previous video: I'll try to clean my code up a little better and add it to the repo, but for the moment this is todays advent video. We're looking at how animations can be kept in synch no matter about game lag or changes in the computer speed in future.
If you enjoy these, or have ideas, comments or even your own versions, please let me know and send me a message in the comments!
Repo for code: https://github.com/Invalid-Entry/Nati...
Python is such an easy language to work with, I totally suggest people should learn a bit - the great thing is that business logic in Python looks as familiar as English, and :. is easy to spot business type errors, but you also get the power and speed of the language kicking in. Its great for professional enterprise projects as well as low level things, and of course, hobby projects as well.