Looks like the Colombians were trying to deliver more than pizza. Takeout, a work in progress, is designed to be played by characters who cannot one shot enemies by default and must rely on guns to kill fat thugs: Corey, Richter, Manny Pardo, a few Jacket masks, etc.
Because guns are scarce, players will need to choose their shots wisely in order to complete the level; the design is fairly tight, and as such, the player will also need to routinely swap between weapons while also staying mindful of noise (Dodgers).
Overall, I feel this is a good first go at a HLM2 map, and am looking forward to playing around with the editor and designing more maps that have multiple entry points.