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Team Fortress 2 is a 2007 multiplayer first-person shooter game developed and published by Valve Corporation. It is the sequel to the 1996 Team Fortress mod for Quake and its 1999 remake, Team Fortress Classic.
The Beggar's Bazooka (also known simply as Beggar's) is a community-created primary weapon for the Soldier. It is a crude, jerry-rigged rocket launcher made from flanged pipes, mismatched handles (with the back handle being the handle of a flashlight), and a filter held together with bolts, electrical tape, and various straps and belts. A metallic funnel is attached to the end as a makeshift exhaust port and a bent, metal rod attached at the front serves as a makeshift sight.
The Beggar's Bazooka starts with 0 rounds in its clip. Upon pressing and holding down primary fire (default key: MOUSE1), the Soldier begins loading rockets into the front of the launcher, and continues to do so as long as primary fire is held down. While loading rockets or having any rockets loaded, the user cannot switch weapons. Upon releasing, the Soldier fires all stored rockets in quick succession, a firing speed 233% faster than the regular Rocket Launcher, and each rocket is fired with a maximum spread of 3 degrees. However, the rockets have a 20% smaller blast radius and reload slower then the standard Rocket Launcher. Up to three rockets can be loaded and fired in this fashion. If the player attempts to load a fourth rocket, the weapon misfires and causes one of the loaded rockets to explode, heavily damaging the Soldier and any enemies around him. The player can continue to load rockets, producing misfires until the weapon is unloaded. Misfires can be used for powerful rocket jumps, due to the Bazooka's largely damaging explosion occurring very near to the player. If the player has no ammo in reserve, the Soldier still attempts to load rockets and misfires loaded rockets.
While not listed in the description, the time it takes for the Beggar's Bazooka to reload a single rocket and fire is about 33% faster than the stock Rocket Launcher. This is due to the significantly shorter attack interval time.
A Soldier who wishes to collect Beggar's Bazooka ammo from a Dispenser (including Payload carts) must first switch to a different weapon.
The Beggar's Bazooka was contributed to the Steam Workshop.
The Wrap Assassin is a community-created melee weapon for the Scout. It is a ripped, team-colored roll of spotted wrapping paper accompanied by a team-colored bauble.
Acting similarly to the Sandman, pressing alt-fire (default key: MOUSE2) causes the player to launch the bauble as a projectile. Compared to the Sandman, the Wrap Assassin's projectiles have a 25% faster recharge rate, giving the player more frequent shots, but the weapon itself only deals 35% of the Bat's damage, making it inefficient for melee combat.
Upon colliding with an enemy, the bauble shatters into glass shards and snowflakes, delivering base damage as well as initial splash damage (4-24) and inflicting bleeding for 5 seconds on a direct hit. Taken those stats together, on a direct hit the projectile deals in total 59-79 damage including bleed damage. The initial splash damage is completely random and is not affected by critical strikes. The bauble also shatters on surfaces and players, dealing very minor damage (4-13 damage) to players that are within a small radius of its shatter effect; this does not cause bleeding and can affect the player if close enough. If the projectiles hit someone after 1 second of being in the air (roughly 1408 Hammer units), the victim receives a guaranteed critical hit from the bauble (bleed is not affected). Baubles explode on all surfaces and also after a set travel time (about slightly more than a Sandman ball's moonshot distance), but can be picked up whilst airborne to recharge the ball meter. Baseballs from the Sandman can be picked up from the ground to recharge the ball meter for the Wrap Assassin. As a projectile, the ball arcs towards the ground and can be deflected by an enemy Pyro. The ball can also hit enemy grenades, Jarate, Mad Milk, and even enemy Scout baseballs.
The Backburner is an unlockable primary weapon for the Pyro. Its appearance is very similar to the default Flame Thrower, with the exception of a team-colored part on the front of the weapon that resembles a dragon's head.
The Backburner does not roll for random critical hits, but it guarantees critical hits whenever it is used on an opponent from behind. The game counts the Pyro as being behind someone if the angle between the direction the victim is facing and the direction from which the flames are coming from is too large. More precisely, this is done using the dot product between the vector of the direction.