The development of our Dungeon Crawler continues with the addition of our first enemy! Using the A* pathfinding framework we’ll implement a script that allows the enemy to chase the player based on specific parameters.
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🗂️ Chapters
0:00 Introduction
1:24 Importing episode files
2:57 Enemy tileset setup
4:40 Implementing A* pathfinding
12:55 Enemy configuration
20:49 Demonstration
21:55 Conclusion & thanks
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Unity version used in this video: Unity 6 (Personal / Free Edition)
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Not getting the same result after following the tutorial? You may have missed a step! Watch the video again carefully and pay attention to details. You can also join the Discord server for help.
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