My first crack on a small project game in Unreal. The logic for the C-String Array was made in C++and the game mechanics were made in Unreal Blue print. I had to learn a lot of different techniques to make this including: widgets, Blueprint (the whole dang thing) , C++ source code to unreal BP, blender 3D Models, and so much more.
I wanted to add a fireball system with cool particle effects based off objects you pick up, and have the spike ball appear more frequently, but I want to move on because I wanted to create a new game. I will upload this game to itch.o in the future and probably upload the whole repo to git as well.