Greg Richardson - retarget, FK, IK, FBIK, auto, tricks and other stuff (Unreal engine 5.4+)

Опубликовано: 25 Май 2026
на канале: POKATILO
135
5

00:00:00 — Intro & Project Setup
00:04:42 — Creating the IK Rig Asset
00:06:40 — Defining the Retarget Root (Hips/Pelvis)
00:08:14 — Creating Retarget Chains (Spine & Head)
00:09:50 — Creating Leg Chains (Toe to Hip)
00:12:18 — Creating Arm & Finger Chains
00:13:30 — Clavicle Chains & Mirroring
00:18:29 — Creating the IK Retargeter Asset
00:20:25 — Chain Mapping & Root Settings
00:22:00 — Editing Retarget Poses (Fixing Arm Angles)
00:26:45 — Importing T-Pose from Animation Sequence
00:29:20 — Exporting Retargeted Animations (FK Only)
00:33:25 — Intro to Full Body IK (FBIK)
00:38:45 — Adding the FBIK Solver to IK Rig
00:40:40 — Creating IK Goals (Hands & Feet)
00:43:20 — Alternative Method: Add Chain and Goal
00:46:07 — Tuning Solver: Root Behavior & Stiffness
00:48:50 — Fixing Leg Bends (Preferred Angles)
00:51:55 — Arm Settings & Elbow Bends
00:52:50 — Spine & Clavicle Stiffness Settings
00:57:25 — Excluding Bones from the Solve
00:59:04 — Retarget Phases Explained (Root, FK, IK)
01:01:30 — Root Retarget Phase & Global Settings
01:04:00 — Stride Warping (Scaling IK Goals)
01:08:00 — Root Settings: Translation, Scale & Blending
01:11:55 — Effect IK (Vertical/Horizontal)
01:13:08 — Chain Settings: FK Rotation Modes
01:17:40 — Translation Mode & Pole Vector Matching
01:19:30 — IK Retargeting Settings (Blend to Source)
01:22:25 — Static & Local Offsets
01:25:20 — Speed Planting Overview
01:26:58 — Sharing IK Rigs Across Similar Skeletons
01:31:10 — Translation Retargeting Options (Skeleton vs Animation)
01:34:50 — Using Retarget Source Assets
01:36:40 — Batch Duplicate and Retarget Workflow
01:38:35 — Creating Speed Curves for Foot Planting
01:42:45 — Applying Speed Planting in Retargeter
01:44:00 — Runtime Retargeting Setup (Blueprints)
01:45:30 — Retarget Pose From Mesh Node
01:48:40 — Retarget Profiles (Dynamic Settings)
01:53:30 — Live Application of Retarget Profiles
01:55:05 — UE 5.4 Feature: Auto-Retargeting Workflow
01:58:40 — Handling Unsupported Skeletons (Manual Fallback)
02:00:10 — Exporting Retargeter Assets from Auto-Mode
02:04:30 — Fixing Flipped Meshes (Auto Align)
02:09:10 — Post Retarget Phase & Root Motion Generator

видео отсюда - https://dev.epicgames.com/community/p...
ещё про FBIK - https://dev.epicgames.com/community/l...