The paint feature is in. Here's a quick test with it integrated. Jason added the feature directly into the Content Browser instead of the toolbar. What you need to know: You need to keep shift pressed while painting to stay in the current paint mode, otherwise it would revert back to placement (ie selection) mode. It's a Unity thing, otherwise you couldn't select gameobjects if you'd remain in that mode. I think it's a very good compromise.
I'm very pleased with the outcome. It's a whole different way of working 😊
The scene was created in built-in renderpipeline with the AAA assets of NatureManufacture. They are really the best on the Unity Asset Store.
Assets used:
MicroVerse - Core Collection
https://assetstore.unity.com/packages...
MicroVerse - Roads
https://assetstore.unity.com/packages...
Biomes and Presets for MicroVerse
https://assetstore.unity.com/packages...
Meadow Environment - Dynamic Nature
https://assetstore.unity.com/packages...
Mountain Environment - Dynamic Nature
https://assetstore.unity.com/packages...
Ultimate StampIT! Collection
https://assetstore.unity.com/packages...