An event-driven system is an architecture where services communicate by publishing events instead of making direct requests.
In this video, we explain:
What an event-driven system is
How producers and consumers interact through an event bus
Why this model enables high availability and loose coupling
How event replay helps with debugging and system recovery
Real-world examples like version control systems and multiplayer games
The trade-offs, including eventual consistency and increased complexity
This breakdown is ideal for backend engineers, system design learners, and interview preparation.