Render minimaps of your Snap based dungeons using the new minimap framework (WIP)
The designer specifies simplifed version of the snap modules to be used in the minimap and the system assembles it based on the saved dungeon layout
You can build the 3D minimap goemetry in the current world where the player is in (e.g. show as a 3D hologram in a room or in the player's wrist/palm) or you can create a new alternate world at runtime and build your minimap geometry there. There are a few advantages to this:
It does not interfere with you existing level geometry
You don't have to use hacks, like placing the minimap meshes far away from the main level
You can use a different lighting model in the minimap (different directional lights, skylights etc)
Have a direct coordinate mapping, i.e. if the player position is at XYZ, your minimap player icon can also be at XYZ (without having to do some translation, if the minimap wwere in the same world)
I have a UMG widget to display this and the setup is straightforward