PBR RENDERING - Setting up SUBSTANCE PAINTER Materials in OCTANE for BLENDER [Part 01]

Опубликовано: 04 Октябрь 2024
на канале: Xolotl Studio
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Hi everyone! I've been getting request on making some more in depth tutorials, so I'm giving it a shot, In this one I go step by step on how to connect Substance Painter exported textures for OTOY's Octane Render in Blender. Hope you like it!!

This whole process can be automated with one of the plugins in my Gumroad page: https://gum.co/https://gum.co/fTRFN so once you check this out and learn how to do it, but would like to give it a speed boost, I'd recommend you check it out!

⯈ TIMESTAMPS
00:00 Intro
00:24 PBR Project settings
01:05 Exporting the textures and creating your own template
03:45 Creating the Octane Shader Network from scratch
04:30 Basic Maps - Base Color
05:13 Basic Maps - Roughness
05:34 Basic Maps - Metallic
06:27 Basic Maps - Normal
07:06 Optional Maps - Height
09:01 Optional Maps - Ambient Occlusion (AO)
11:06 Optional Maps - Emissive
12:05 Optional Maps - Opacity
12:43 Optional Maps - Transmissive
13:44 Outro

⯈ NOTE at 5:15 and for all the non colour information maps that follow!
While I use an IMAGE TEX NODE in order to keep the Tutorial simple, take into account that the ROUGHNESS MAP is a grayscale one, so resource-wise it is better to use a FLOAT IMAGE TEX NODE, this will prevent the texture from being converted to RGN in render time, therefor using your GPU VRAM in a more efficient way 🤓

#Blender #Octane #SubstancePainter #PBR #Otoy
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