Exporting from Blender to Unity can result in rotation and scale issues that are not intuitive to fix. This video teaches how to fix them for static meshes. Check out the next video to see the fix for armatures.
Complete Playlist:
• Blender 2.8 to Unity - Penguin Project 🐧
Relevant links:
Blog Post - http://www.immersivelimit.com/tutoria...
Penguin Meshes - https://immersivelimit.page.link/penguin ("penguin.fbx" is the starting point)
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