In this video, we build a clean crouch system in Unreal Engine 5 using Enhanced Input, proper movement settings, grounded checks, and organized Animation Blueprint logic!
Building out your movement system? Add a double jump backflip on top of this crouch setup 🏆: • Double Jump Flip System in UE5 (Second Jum...
Crouch is the first step toward stealth. Now add enemy AI that can chase and attack you to complete the loop 👹: • Unreal Engine Enemy AI With Behavior Trees...
Animations were downloaded from Adobe Mixamo: https://www.mixamo.com/#/
If you’re unsure how to import and convert Mixamo animations for Unreal Engine, I have a full step-by-step guide here 👍🏾: • Fix Mixamo Animations in Unreal Engine 5 F...
Want to change the mannequin’s material color like I did here 🎨: • Your UE5 Mannequin Doesn’t Have to Be Gray...
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Timestamps 🕑
0:00 - Intro & Preview
0:39 - Step 1: Project Setup
2:16 - Step 2: Setting Up the Crouch Input (Enhanced Input)
3:37 - Step 3: Configuring Character Movement for Crouching
5:17 - Step 4: Wiring the Crouch Toggle Logic
9:11 - Step 5: Adding Crouch Animations to the Animation Blueprint
10:41 - Step 6: Setting up Crouch Animation Transitions
12:16 - Step 7: Using State Aliases to Enter and Exit Crouch
14:41 - Step 8: Synching Crouch State to the Animation Blueprint
16:35 - Test & Outro
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