Nothing in this cinematic is pre-processed. The lip-synchronization is completely generated in real-time using the Unity engine SALSA Lip-Sync asset. https://www.assetstore.unity3d.com/en...
Watch SALSA LipSync in action on a couple of DAZ3D characters (EmotiGuy and Dragon). The video demonstrates real-time lip-synchronization using SALSA technology. It also fully leverages the RandomEyes asset (included with SALSA) for eye-movement, blink, and custom expression triggers. All lip-sync is completely controlled by SALSA, in real-time. As mentioned, we used DAZ3D models in the promo along with our DAZ3D workflow script. The whole process is super easy to setup and achieves great results.
In addition to SALSA, we utilized two great Unity Assets, Camera Path Animator by Jasper Stocker and Simple LOD by Orbcreation.
Read about SALSA and an overview of how we created this promo: http://crazyminnowstudio.com/posts/sa...