Initial Character Setup with Spriter Essentials

Опубликовано: 31 Июль 2026
на канале: cartoonsmart
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In this video we'll discuss exporting parts of a character from your graphic design software of choice (in our case, Adobe Animate), and then setting up a new Brashmonkey Spriter project to animate the character. We'll go over adjusting pivot points, changing the Z layering, and some basics of the animation timeline. In the next video we'll rig the bone structure for inverse kinematics.